The Amaranthine Fortress

(Installation in the World of Narae)

An outpost of the High King's forces, the Amaranthine Fortress is nestled among the tortuous mountain trails of the Rock Ward peaks. From its upper deck one can clearly view the south side of the Bone Ring Citadel, five miles to the north. Within the safety of the fortress, forces of good keep vigil over the ultimate source of evil in the land. Access to the fortress is chiefly by air, as the swamps of Adahadeg prohibit ground travel.

Layout
The outer walls of the fortress are 6' thick, made of layers of marble, iron, brick, adamantium, and other materials. The upper deck has magical instruments for defense and detection, and a magnificent altar to the deity Pelor. The lower levels contain a library, an armory, several workshops, and sufficient quarters for 50 people, though the fortress is rarely visited.

Top level : Upper deck. Devices for long range detection, short range detection/alarm, repulsion of undead.

Second level : Bunker. Has an outer deck/catwalk.

Third level : Armory. Devinne has quarters here.

Fourth level : Library, housing thousands of written works, specimens, and divination devices. Granmeht has quarters here.

Fifth level : Guest quarters.

Sixth level : Workshop. Devinne and Udul do work here.

Seventh level : Secure storage. Udul has quarters here.

Residents
The residents of the fortress include the sage Grahnmet, the spellsword Devinne, and Udul the half-ogre.

Grahnmet is usually found in the library poring over old tomes. He is the world's leading authority on the ancient struggle among the powers of Narae. Grahnmet is also a quest-giver of the high faction.

Devinne is a renowned paladin and spellsword. Though her heroic years are behind her, Devinne's skill with the blade, coupled with her sorcerous might, earn her the distinction of being the primary defender of the Fortress. She divides her time between the upper deck and the armory, where she maintains the fortress's arsenal of enchanted weapons and armor.

Udul the Half-ogre is a paradox. Though fathered by a giant, Udul sides with the forces of good. He is in fact a favored soul of the goddess Imshi. Though his ethos prohibits him from wielding weapons, he is a weapon and armor maker of the utmost skill. He is usually found in one of the workshops. Udul is blind.